Wednesday, June 22, 2011

Farmer Texture Layers

Images showing the multiple texture layers of the farmer.


Base Colour Map

With Bump Map added

With Specular Map added

With Ambient Occlusion added (All Combined)

Final Animations

The final animations of the Pigs and the Farmer.

3D Models

A short video of the models I created for the game.

Sunday, May 29, 2011

Farmer Animation

Completed the basic animations for the Farmer. He currently has an idle position, a walk cycle and a throwing action. It is all running smoothly with the game engine as well :)

Wednesday, May 25, 2011

Farmer - Textured

Some basic colours have been added to the farmer. More details will be added later, but in the meantime, I'll import it into blender to let the coders put him in the game. This model shall suffice in the game for now since there is currently no graphic for the farmer yet.


Farmer and his pigs.

Friday, May 20, 2011

Farmer Progress

Just been working on modelling the farmer this past week. It's taking a while but it's getting there.
I have added a basket around his neck where he reaches to get the fruit and throw into the pen.

Saturday, May 14, 2011

The Farmer

So our group decided to add a farmer character into the game, who throws the fruit and power ups into the pen for the pigs. The farmer circles the pen and chucks items into the pen randomly. Here are some sketches of the farmer:


Friday, May 6, 2011

Animations

More animating... I have completed most of them. Once I've done them all, I'll go back to tweak them. For the dazed animation, the pig will be spinning as well but that part has been coded.


Wednesday, May 4, 2011

Update

Been continuing to refine the pig shuffle animation and have created a "drift" animation, that plays when the pig turns.



Other animations for the pig will be:

Daze - When pig gets hit
Power Up - When pig gets powered up
Power Down - When pig gets powered down
Food/Item Collection - When pig collects the food/items
Idle - When the pig is not moving

Wednesday, April 20, 2011

Simple Animation

Started animating the pig. This is a quick screen cap of it shuffling. Will need adjusting...



Side note: There is a bit of lag in this video because my computer hates me when I screen cap video. It is especially noticeable at the end.

Tuesday, April 19, 2011

Progress

So I've finished modelling the pig and started texturing it. Played around with patterned textures to see if it would look good, but the group verdict is that the plain colours look best as they are less distracting to the eye.

Friday, April 8, 2011

Wednesday, April 6, 2011

Re-compressed Turntable Video + Game Model Demo

Just realised how badly compressed my original turntable video was so I thought I'd re-compress it...

Better quality video:
http://vimeo.com/22026061

Game Model Demo:


Friday, April 1, 2011

Texture Testing

Working on my textures right now. Just thought I'd chuck in the work in progress into Maya to see if I'm able to import it without any problems....


Still have a long way to go...

Thursday, March 31, 2011

UV Mapping = Done! (Maybe)

So I've finally finished the UV mapping after painfully slaving over it for days. I might come back to modify it if I really need to but for now it's DONE. My plan is to texture the model tonight and try to start animating in Blender tomorrow.


Friday, March 25, 2011

UV Mapping = AHHHHH!!!

For the past few days I have been stressing out about the whole UV Mapping thing. No matter how hard I tried I just couldn't do it, despite asking classmates for help and looking through many tutorials. So I asked Keaton to help out me after class today and he managed to make it look so easy! Afterwards I tried to do it myself and it's like Maya hates me cause it didn't work again... But after several hours, I finally managed to get something happening! The process is getting easier which is good. Here is a screen cap of my slow and steady progress...

Tuesday, March 22, 2011

Development Models + Possible Textures

My 3D Model in Development:





Possible Textures:



I have started attempting the UV mapping but I haven't had much luck with figuring it out. I'll try to look at some tutorials that might help.

Evolutionary Cycle

Monday, March 21, 2011

Development Sketches II

I've modified my creature some more so that it looks more rodent-like. The head has been lowered to emphasise the body, since that is the important part of this creature. The back is raised to give more surface area for the paper to grow out of. There are 3 rows of paper growing out of its body - 1 row along the back and a row on each side.

Description

The reason this creature has been genetically modified from a rodent is because scientists have experience with rodents such as lab rats. They have applied the similar prinicples in genetically manipulating the rats into this rodent. This genetically modified creature exists to serve humans as a paper recycler. Its habitat would be a grassy enclosure where they can be closely observed and fed regularly. As well as eating grass as part of its diet, its main source of nutrients would come from the paper waste that humans create. As the creature takes in the nutrients from its diet, its unique digestive system re-mulches the paper and turns it into fibre. The intestines reject the paper fibres, which are alternatively directed towards the skin, where it is weaved together and finally extrudes out of its body.

Thursday, March 17, 2011

WIP

Slowly working through the modelling in Maya. This is my work in progress...


The sketches I drew didn't seem to match up very well, even though it looked like it did when I imported them, but that's alright as I am still managing fine.

Wednesday, March 16, 2011

Character Development Sketches

I've changed the character's form a bit from the initial sketches, making it look more like a hedgehog unintentionally... I thought I'd start trying out some modelling in Maya so I have used these sketches as references. The paper fins weren't drawn on the body of the top and front views so that it would be easier for me to model for now. I was planning to add them straight in Maya

Orthographic

Perspective

Saturday, March 12, 2011

Project 1 Idea

As a new way of recycling, humans have genetically modified a rodent-like creature to be able to grow paper fins out of its back. The creature eats paper waste as its diet and through the creature’s unique digestive system, the paper is recycled resulting in layers of paper fins that grows out of its back. This paper is then ready to be plucked off of the creature and ready to be used.

This idea was inspired by a little creature in the anime, Those Who Hunt Elves, where there is a tiny bear-like creature, which excretes rolls of toilet paper for humans to use.

The Toilet Paper Bear. Image Source: http://oishiianime.com/wp-content/uploads/2010/05/Those-Who-Hunt-Elves-Pichi.jpg


The creature would be highly domesticated as it was genetically modified for humans to harvest its paper. Could replace a paper shredder as it actually recycles the paper as soon as the creature consumes it.


Initial sketches of what it could possibly look like:

Thursday, March 10, 2011